September 2012


A lot has changed in the past five years. I have changed in the last five years. I think back to my first days of cobbling together little plywood boxes and making them talk to me (little voices inside my head). I think back to those first days of wonder and amazement as I wandered around in a world that had no physical manifestation, yet which was also so unlike a dream as it remained firmly imprinted upon my memory.

Saturday evening, almost immediately after one of the more significant events in my SL life. I got an email from the lab wishing me a happy Rezday. I had completely forgotten about my Rezday. I didn’t have time to jump, naked, from an impossibly high bridge with my black umbrella to slow my fall.

It was the things that now occupy my mind that made me forget, the new ways with which we can create our world. I have ever been thinking about, looking forward to the new technologies and creation tools we will have. My mind has been focused on these, and other, important changes in my experiences here.

There is always something new to try. Another experience awaits, unknown, just around the corner. It jumps out at you, pleasantly shocking you with your own unawareness.

If we get rigged mesh dynamic deformers, if designers adopt them; and if designers retrofit existing designs to include them (a no-brainer as far as I’m concerned) then I can foresee mesh clothing sales, indeed, sales of all sorts of rigged mesh attachments, increasing substantially. It’s what I am waiting for. I didn’t stay in this world, making myself and being unique, just so I could change to adapt to a narrow style guide. That’s what most everyone has been doing since the inception of this amazing place, adapting to the limitations of the 3D world as it has so far existed.

If we are going to have technology to make anything, it should not be hobbled, it should not be patched by a sparkling new version of glitch pants.