Until recently I believed there were a significant number of SL® residents who were perfectly happy calling no place home and leading nomadic SL® lifestyles. After thinking about it more, I came to realize that just because someone creates an avatar in SL® doesn’t mean they don’t act like a human anymore. Just because an avatar doesn’t need a roof over her head, a place to sleep, or several rooms in which to keep her 10,000+ inventory items, doesn’t mean the human at the keyboard won’t want a place to belong to.
“Home” can be a very subjective thing here in SL®. Much more so than in real life. In the real world, we need a home, a place to sleep. In Second Life® we can spend six hours (grid willing) hanging in place three hundred meters up in the sky. We can spend those same six hours at the bottom of a sea. But in it’s most basic meaning, home is, as I said before, the place where we feel we belong. Home is where we might begin and end each day. It is our base, our place of refuge. It is where we might gather with a few friends after a particularly trying day.
Beachwood is that base for me. And, more recently, another place where our company, GREENE Concept, purchased land has also been a periodic base and home.
I was saddened to learn that a place I had called home, Conway4, and which had of course changed after I left it, has ceased to exist. With the exception of Conway3, all the Conway open space sims seem to have become casualties of Linden Lab’s Open Space sim policy changes. It was a little like learning that the house you had grown up in had been demolished.
It makes me wonder where I’ll next call home.

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